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  1. X4 : eXtreme Warfare v3.0RC5

    X4 : eXtreme Support Crew About X4 : eXtreme Warfare: The eXtreme mod is created by Wizard220. Back in the Call of Duty United Offensive days, he handed eXtreme over to Astoroth, who modified the mod to run on CoD2. The game was released October 10th 2005 and the first eXtreme+ modification was born October 13th 2005. The “+” indicated the beginning of a new exciting era. Astoroth has since “retired” from CoD modding and handed full reigns over to the extreme+ Support Crew. The first version of X4 : eXtreme Warfare was released 2008-01-01.
    Features
    An extensive but still incomplete list of exiting features in X4 : eXtreme Warfare:
    ·1 UAV, Airstrike, Helicopter, Napalm
    ·2 -- Ability to set the amount of streaks
    ·3 AC130 Gunship 25mm Gattling Gun
    ·4 AC130 Gunship 40mm Cannon
    ·5 AC130 Gunship 105mm Cannon
    ·6 Nuclear Warhead Airstrike/End Map
    ·7 Stealth Bomber Run
    ·8 Sentry Gun
    ·9 Fix Maprotation
    ·10 Random Maprotation
    ·11 Rotate map if empty
    ·12 Map Rotation Stacker
    ·13 Healthbar
    ·14 Drop health
    ·15 Bleeding with messages and sounds
    ·16 Firstaid system
    ·17 Turrets On or Off
    ·18 Turret Overheating system
    ·19 Minigun Replacement
    ·20 Detailed Helicopter Settings
    ·21 Drop Grenades
    ·22 Weapon Damage Modifiers
    ·23 Drop Weapon on Arm/Leg hit
    ·24 NameChecker
    ·25 Unknown Soldier
    ·26 AntiCamping system
    ·27 eXtreme Obituary's
    ·28 Vote Menu Delay/Limiter
    ·29 Laserdot
    ·30 Spawn Protection
    ·31 Hardcore settings
    ·32 Hardcore UAV ·33 Invisible Spawn Protection
    ·34 Live Player Stats
    ·35 eXtreme Logo
    ·36 Announcement Sounds
    ·37 Firstblood
    ·38 Player connect/disconnect
    ·39 Range Finder
    ·40 Welcome Messages
    ·41 Server Messages
    ·42 Display Map Rotation
    ·43 -- Next map and gametype
    ·44 Teambalance Messages on or off
    ·45 Bots for developers
    ·46 Redirect
    ·47 Multiple Forced Clientside Dvars
    ·48 Various Hiticon
    ·49 Jump Height Limiter
    ·50 Fall damage Modifiers
    ·51 Bob Factor
    ·52 Dead Bodies Sink After death
    ·53 Hardcore mode with Forced UAV
    ·54 Old School MW
    ·55 Enhanced URL redirect
    ·56 VOIP display
    ·57 Hip Shooting Monitor
    ·58 Antirun monitor
    ·59 Closekill Protection
    ·60 Full Warfare
    ·61 Manned Helicopter
    ·62 Bonus Point system
    ·63 This is not an exhausted list of features!
    X4 : eXtreme currently supports the following game types:
    Game Type Description
    DM Stock Death Match.
    DOM Stock Domination.
    KOTH Stock Headquarters.
    SAB Stock Sabotage.
    SD Stock Search & Destroy.
    WAR Stock Team Death Match.
    CTF Custom Capture the Flag
    CTFB Custom Capture the Flap Back
    HTF Custom Hold the Flag
    Full compatibility on Call of Duty 4 stock game types, and custom game types prepared for the X4 : eXtreme Warfare mod. Not all game types supported by the X4 : eXtreme Warfare mod are supported by custom maps, and vice versa.

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  2. Dobby's zombie mod v1.52

    The most important changes in each version since 1.41 (full
    changelog is at www.novemberdobby.com/files/changelog.txt):
    *Fixed an exploit where a player could never run out of
    ammo/grenades during a game
    *Fixed the lastman being the second highest scoring player (this may have only
    been a bug in beta versions)
    *Fixed a potentially abusable glitch with admin spectate
    *Fixed zombies being able to use quickmessages with binds
    *Fixed lastman suiciding just before he's respawned and causing a few bugs
    *Fixed scare/freeze/fart issues where someone, for example, would be scared at
    2 and 6 seconds but would be able to plant mines at 9 seconds.
    *Fixed players being able to spectate/autoassign from the zom class pick menu
    *Fixed lastman sometimes looking like a zombie/having a zombie's health
    (ghillie suits are disabled for the lastman)
    *Fixed a bug where a hunter would join a game of two hunters and spawn with no
    weapons
    *Fixed 'triple skull' bug where it was possible to do 105 damage to hunters at
    once
    *Fixed vision when spawning as a spectator after being a dog
    *Fixed fastshoot exploits on several weapons
    *Fixed a bug where any perk could go in any perk slot any number of times
    *Added scr_specialclass* dvars to create a new custom zombie class with these
    variables:
    set scr_specialclass (enable?)
    set scr_specialclass_name
    set scr_specialclass_speed
    set scr_specialclass_damage
    set scr_specialclass_health
    set scr_specialclass_fzhealth (health as first zombie)
    set scr_specialclass_skulls (give them skulls?)
    set scr_specialclass_model
    set scr_specialclass_model_head
    (more info in zom.cfg)
    *Added scr_allowspectate and scr_allowspectatemove (and added to server
    settings menu) - zombies/hunters/all players can be spectated - read zom.cfg
    for details
    *Added a lastman setting to allow a random zombie out of the 5 highest scoring
    players to be the lastman
    *Added scr_arq for ragequit punishment. Setting to 0 will disable it, setting
    to 1 (default) will cause ragequitters to become zombies next game, and setting
    to 2 will cause ragequitters to lose 5 ranks next game.
    *Added scr_doghp to set the amount of HP dogs drop or disable it. Dogs also
    drop mines if it's enabled now.
    *Added a loop to ensure there is always a first zombie, and the name always
    stays updated in hunter's scoreboards.
    *Added a message to show who's mine you're shooting at
    *Changed sniper damage - all do extra damage and another extra 100 on headshots
    (the latter if scr_strongsniperHS is enabled)
    *Changed inactive spectator kicks - they won't be kicked unless the game is in
    progress (there are zombies).
    *Changed/added some logprints:
    -B: bubble
    -Z: became a zombie
    -FZ: first zombie
    -RQZ: made a zombie for ragequitting
    -RQR: lost 5 ranks for ragequitting
    -LM: lastman
    -NFZ: became the new first zombie
    -SPEC: went into spectate
    -J/Q/K: joined, quit, killed
    Changes for v1.51:
    *Fixed frozen lastman sometimes getting killed for camping
    *Fixed an exploit with zombie class changing
    *Fixed always being spawned as a fast zombie regardless of the class pick menu
    when a player goes AFK
    *Fixed not receiving any weapons if spawned in the grace period after a zombie
    is picked
    *Fixed lastman not being able to switch back to laser
    *Fixed some special abilities showing FX and sounds but not doing any damage
    due to zombie dying
    *Fixed map not ending if there are 5 or less people with scr_lasthighest 0
    *Fixed map rotation not showing all maps in server settings - added a scrolling
    system
    *Fixed hunters sometimes getting killed inside bubbles - now no damage can be
    done to them
    *Fixed hunters being able to jump around whilst frozen
    *Fixed poisoned hunters not playing the poison FX
    *Fixed bug where lastman wasn't always picked
    *Fixed some maps (e.g random_zom) not showing in map rotation
    *Fixed lastman sometimes not receiving mines/repels
    *Added spawn protection for zoms with scr_zomspawnprotection
    *Added scr_starttime adjustability at any point in the game, change it and the
    countdown will restart
    *Added scr_loseranks 1/0 (they lose 5) to stop ragequitters...ragequitting
    *Removed first zombie name in the scoreboard when a player is a zombie
    *Improved lastman anticamp
    *Changed Level 100 Disguise to look like a hunter with a ghillie suit
    Changes for v1.5:
    *Added a server settings menu to the main menu: clients can see important
    gametype settings and the map rotation
    *Added a help menu for: Zombie abilities, Rank unlocks, Shortcuts, Zombie
    classes, Binds, and the credits.
    *Added defence bubbles; two random hunters per game get these, they last for 45
    seconds.
    *Added an easter egg
    *Added new class, ice zombies, which replace fire zombies and have similar
    abilities.
    *Added 27 music tracks from COD4
    *Added recharging freeze + repel abilities if they don't hit anyone
    *Added FX to freeze and repel
    *Added first zombie name on the scoreboard
    *Added real rank numbers on the scoreboard and removed the 200 textures that
    were used before
    *Added scr_movemines to allow hunters to relocate their mines 10 seconds after
    placing them
    *Added an option to disable dogs (now stop nagging me about it )
    *Added an option to make the lastman the guy with the highest score at the end
    *Added messages on player's first spawns to indicate dogs 0/1 and lasthighest
    1/0
    *Added a system which only sets to a default the variables which aren't set in
    zom.cfg
    *Added scr_autospawn 1/0 to enable/disable automatic spawning of zombies, which
    always works now
    *Added messages to show when rank 33, 66, 100, 133, 166, 200 abilities/unlocks
    are enabled
    *Added a red/green bar to show when zombies can use a special ability again
    *Added turning zombie sound
    *Added admin command info in the readme and FAQ page on this site
    *Added an infinity symbol instead of ammo count when appropriate
    *Added FX for repel
    *Added a cfg option to make mines go straight to the person who killed the
    zombie.
    *Fixed a few misc bugs with the lastman
    *Fixed erroneous setting of cg_drawgun on zombie spawning
    *Fixed mine explode sound playing even if the hunter died before it went off
    *Fixed the personal high score message that couldn't be disabled
    *Fixed hunters being able to hold skulls sometimes, they can't any more
    *Fixed a few bugs in the unlimited ammo system, now scr_unlimitedammo can be changed
    at any point in the game and will work perfectly
    *Fixed High jump under different gravity; it should auto adjust now.
    *Improved zombie class pick screens so they're similar to the COD5 ones
    *Improved zom.cfg layout
    *Improved ingame main menu layout
    *Improved a load of FX, like the zombie special abils.
    *Moved zombie ability info to the right of the screen so it's not in the way
    *Changed zombies' Level 133+ unlock so that they get 5 x points for damage done
    *Changed autospawning so the time to spawn decreases by 5 seconds every time it
    spawns you, starts at 35.
    *Changed scr_class to scr_zomclass
    *Changed fast zom abilities: both the poison and fast zom now have High Jump
    *Changed scr_say/scr_saysmall, messages can be split into new lines with the #
    separator.

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  3. CoDFootball

    Features:
    - Match and Public modes
    - Penalties
    - Corners/Throwins/Kickoff
    - 5 different positions (winger/attacker/defender/midfielder/striker) with unique stats
    - Tackling
    - Much more...
    How to setup a server:
    Make sure g_gametype is set to "football", "war" works as well.
    Right now only the map mp_soccer_arena works with the mod, original version can be downloaded All credits go to the creator of this map.
    Change timelimit with dvar "soccer_timelimit".
    The dvar "soccer_mode" can be changed to "public/match_long/match_medium/match_short".
    More config dvars will be available in a later version.

    1 download

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  4. Hide 'n Seek (Prop Hunt) Mod

    The concept of the mod is really simple, it is the same as other props mods in other games. The hiders can disguise as objects, and hide on the map (or they can even use seeker camouflage). The first player connecting to the server will be the seeker, and at the beginning of each further round the last hider of the previous round will be.
    So what does this mod offer? A funny game-play, without cheaters and crying kids, where neither your FPS or your ping matters; Here you also have the time to do anything else while hiding, if you are not in the mood for chatting or flustering.
    In addition, I'm really interested in players' feedback, so this mod is always being updated. Don't forget to contact me with any bug, idea, or translating application.
    But certainly it's not all, here is a short list of the main features:
    - You can choose from many models as a hider, which are different on every map to fit the environment!
    - Some object can be edited. For example you can select, what items do you want to be placed on the shelf you are hiding with, and certainly their position too.
    - You can earn new ranks, items and abilities. For example, from level 40, you can knife the seekers as a hider!
    - Rank based player customization, which contains death effect, player model, music, weapon, and weapon painting!
    - Many exciting challenges!
    - You can resupply with care package.
    - And many more!

    1 download

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  5. Kill the King

    Kill the King (KtK) is a new mod which changes the Call of Duty 4 experience dramatically by dividing teams in two groups - assassins and guardians. At first, one lone assassin must strive to kill the king - whilst dodging the guardians. Killing a guardian will respawn him as an assassin, who can then help to kill the King.

    1 download

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  6. Xenia GunGame v2.1: Source Code

    a Call of Duty 4: Modern Warfare GunGame modification

    0 downloads

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  7. sMv Promod Server Files LV 1.6.6a

    A Modified COD4 Promod Live 220 with inspired features from different mods like deathrun, openwarfare..etc.
    Features Included:
    FinalKillcam
    Customizable End round and Finalkillcam Sounds
    Interactive End Votemap
    SnD Knife Area
    Splash Popups (Inspired from COD4 Remastered)
    Customizable effects like Cash drops, Extrablood, BloodPool
    InGame Admin Menu
    Customizable Info Screen
     
    Additional Script Support facility (For Developers & Script Testing )
    Server Compatibility: v1.7, v1.7a, v1.8-17.5
    Report Bugs at [email protected]
    For Latest and Improved Mods Visit smvhost.in
    For Mods like this or Need custom mods, contact us

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  8. PeZBOT - Black Ops II mod

    PEZBOT_MW2 COD4 mod, based on Pezbot 011p (mp_demonmod) for custom maps.
    Contents
    MW2 camo skin Rank icon from MW2 Team icon from MW2 Killstreak and Perk from MW2 5 News Weapons from MW2 Class editor New- MW2 Menu New - Waypoints for PezBot : MW2 Remake
    Salvage (compact) - PEZbot Waypoint include in mod
    Sub Base - PEZbot Waypoint include in mod
    Favela - PEZbot Waypoint include in mod
    Hightrise - PEZbot Waypoint include in mod
    Invasion - PEZbot Waypoint include in mod
    Rust - PEZbot Waypoint include in mod
    Terminal - PEZbot Waypoint include in mod 
    Skidrow - PEZbot Waypoint include in mod
    Karachi - PEZbot Waypoint include in mod
    MW3 Remake
    Fallen - PEZbot Waypoint include in mod
    Seatown - PEZbot Waypoint include in mod
    Bakarra - PEZbot Waypoint include in mod
    Hardhat - PEZbot Waypoint include in mod
    How to play with bots ? Just open console and : scr_pezbots 10
    -= Special Thanks to =-
    Demon-mod.com Tally - David Staveley MetalJag

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